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Destruction of nemesis

Massive annihilation.

Welcome to the battle guide against higher level players!

NOTE: Do not vandalize, as we can track your IP address and get you banned.

This guide is meant for those who are in a tight situation with another, more powerful player who would not accept your truce or just want to get rid of him.

NOTE: This guide is for players who unlocked all monsters.

Basic Defensive Measures

Check your attack report log and see what he attacks you with most of the time. Then adjust to his attacking style, find if your base has a weak spot, fix all weak areas, etc. Here are some combinations of monsters and their weaknesses:

Prepare ADTs for Fomor and Zafreetis, then your champion (except Fomor) will handle the D.A.V.E. If your champion is Fomor, prepare a D.A.V.E. or Balthazars in the Monster Bunker.

  • D.A.V.E and Zafreeti alongside 40px-Drull 6/40px-Gorgo 6

Somewhat easier to defeat with the right base, if the enemy uses Gorgo, then prepare, as his massive endurance can let him stand for quite a long time, and after Gorgo tanks, the enemy usually flings the D.A.V.E. afterwards then the Zafreetis. To fight this, defend your ADTs as the enemy will dig his way to it with the D.A.V.E.s and/or Gorgo or the enemy would simply catapult it. However if you put your champion on the center/near the center, then the base will be immune to the champion. Fill bunkers with D.A.V.E.s or Eye-ras or Banditos to fight off Gorgo.Mostly use King Wormzers and D.A.V.E with rockets.

If Drull is used, then just fill your Bunkers with Banditos, then your champion and the ADTs will handle the rest.

  • D.A.V.E. and Zafreeti alongside Korath:

The hardest combination to defeat but uncommon, as Korath is there. If you have a Korath then do not worry much. If not, then these are things you must know:

  1. Korath with Fists of Doom and Breath of Fire can destroy Death Traps at ease, prevent pathing and kill Fomors. Also it can destroy Box Yards at ease.
  2. Korath can defeat any champion, even itself. This is because of Burn (BurnIcon).
  3. Along with Zafreetis and D.A.V.E.s, they can destroy ADT's and get damaged minorly.
  4. Korath heals very quickly taking 8 hours and 34 minutes at max.

These can be countered.

Problem 1 can be countered by not having Box Yards, and upgrading Blocks. Problem 2 can be countered by Pokeys/Octo-oozes in the Bunkers, and if you have Whirlwind Banditos at maximum level, bunker those. If the Korath has Fists of Doom, use a Fang with Venom(VenomIcon) inside your bunkers. and Problem 3 can be countered by properly placing your Towers, and Problem 4 can be countered provided you have a Korath or strong towers.

  • Aerial Assaults (Teratorns, Zafreetis, and flying Fomor)

Easily defeated with a high level ADT and a Korath with Breath of Fire alongside D.A.V.E. with Rockets D.A.V.E. Rockets.

Can be defeated by Microchipping your base. Also defeated by stalling the Project X with massive numbers of Pokey.

Advanced Defensive Measures

It is highly recommended you do these.

  • Make Death Traps.
  • Use an NEC/NECoRG and NECoB (lure blocks for Eye-ras)
  • Cataproof the Bunkers and/or ADTs
  • Use pathing
  • Read your attack log every time to see weak areas and to see how the enemy attacks
  • Use the proper champion
  • Learn the enemies ways of attack

After you do all these, create a good base that can fight against his attack strategy. However if he attacks with assorted monsters, simply make a base which can defend against Eye-ras (NECoB) and all other sorts of Monsters.

Attacking Great and Defending from Well Planned Attacks

Here are just some rare yet smart combinations of monsters you need to be on the lookout for:

  • Balthazars 40px-Balthazar, KorathKorath L6, D.A.V.E.D.A.V.E. Rockets, Zafreeti40px-Zafreeti, Pokey40px-Pokey/Octo-ooze40px-Octo-ooze/Zagnoid 40px-Zagnoid (Probes), KrallenKrallen sprite1 (optional):

This is a quite good combo due to Koraths Burn (BurnIcon) able to kill the champions and destroy walls and pathing if it has Fists of Doom and will destroy ADTs. Balthazars should be flung in when an ADT defending the Bunker is destroyed. After fling the D.A.V.E.s near the other ADT. After fling in more(3 or 4) Zafreetis with the Korath and 1 Zafreeti to the D.A.V.E.s. After use Putty Rage (10 Million) to make the Korath attack way more fast (x2 rate for Fist of Doom if he has this), the D.A.V.E. have a very quick attack rate and Zafreetis will heal extremely quick. Also they would endure even better. Remember, you should first probe the Bunkers with an Octo-ooze/Pokey(if exposed/very weak towers)/Zagnoid(if deep/strong towers). If your enemy has catapultable ADTs, use a Twig Missile/Pebble Bomb.

(If you have Krallen, fling it immediately after Korath)

To defend against it, simply make a design that can't easily be probed to keep the monsters a surprise(and also try to cataproof the Bunkers). Also make the ADTs cataproof and also defend them well (fortify, upgrade, etc.). Also center your Champion Cage for the best protection, and upgrade your towers(and fortify) to fight off Korath.

  • Slimeattikus Slimeattikus, Korath/GorgoKorath L6/40px-Gorgo 6, Eye-ras40px-Eye-ra, Zafreetis 40px-Zafreeti, Project X/Sabnox 40px-Project X/40px-Sabnox, D.A.V.E.s D.A.V.E. Rockets, Probes (Pokey 40px-Pokey, Octo-ooze 40px-Octo-ooze, Zagnoid 40px-Zagnoid), Grokus 40px-Grokus, Krallen Krallen sprite1 (optional):

Another advanced and complex combination and extremely rare too. Fling in a probe to see whats in the bunkers, and if its Eye-ras, then just bait them out and let them self-destruct. If not, then use Eye-ras/Catapult. That way the wall will be destroyed and bunkered monsters will be doomed. If you have a Korath however, you can use them instead. If you have a Gorgo, then Eye-ras are necessary. Fling the champion to a spot where it can catch lots of attention. Then use Project X/Sabnox to destroy the towers. Grokus will be flung in after the Project X/Sabnox and then Zafreeti will be flung in with the Champion when the tower monsters attack an ADT. Slimeattikus should be flung in to attack the General Buildings and then fling in D.A.V.E.s on the other part of the base (on a safe distance) to take hits and then use Sabnox/Project X to destroy the towers quickly to make D.A.V.E. safe. Use Zafreeti when D.A.V.Es health is critical (When its red) as the heal is 1000 and every second the heal is done more than 4 times. (Optional) Fling in Krallen after the Zafreetis along with D.A.V.E. Use the Putty Rage and watch the destruction.

To defend against this, make sure you made your Bunkers cataproof, and not in the "Bait Zone" and also not behind the exposed walls to make sure Eye-ras cant explode near it. Also upgrade the Bunkers to make them use a lot of resources to simply send them into their damaged sprite, or defend against the 100 K catapult Bunker Break, which is used on Bunkers which are low leveled(Level 1). Put your cage to the center, and prepare good assortments of monsters in the Bunker.

Remember to also put a NECoB Eye-Ra Airburst Level 5 block damaged Block 5 Block 5.

Monsters, how to deal with them and properly use them

Here is are the Monsters and how to deal with them and use them wisely.

Pokey/tips Pokey/tips Pokey. Pokey/tips Pokey/tips Pokey/tipsPokey/tips

Pokey

The weak yet useful Pokey. At low levels, this is quite useful. However as the enemies bases progress, that means the downfall of Pokey. Or can it be the rise? Monster Bunkers are put with Eye-ras due to their massive damage. This gives you the upper hand. Flinging in the Pokey to let the Eye-ras explode for your other monsters to wreak havoc without having to worry about the wretched Eye-ras that are Bunkered. Also due to its quite small spaces and Goo (Goo-icon) Cost, it was not even worth it for the Eye-ra to blow up. Also in massive numbers, they can kill a Drull at ease. This is good for probes too.

Level 1 2 3 4 5 6
Movement speed 1.20 kph 1.20 kph 1.20 kph 1.20 kph 1.20 kph 1.20 kph
Health 200 220 240 260 280 300
Damage per strike 60 65 70 75 80 85
Goo cost 250 Goo-icon 450 Goo-icon 675 Goo-icon 800 Goo-icon 1,000 Goo-icon 1,250 Goo-icon
Housing space 10 Spaces 10 Spaces 10 Spaces 9 Spaces 8 Spaces 7 Spaces
Production time 15s 10s 8s 7s 6s 5s
Upgrade cost (putty) - 4,000 Putty-icon 8,000 Putty-icon 12,000 Putty-icon 16,000 Putty-icon 22,000 Putty-icon
Upgrade time - 2h 3h 5h 8h 12h
Attack to housing ratio 6 6.5 7 8.34 10 12.1
Health to housing ratio 20 22 24 28.9 35 42.9

Octo-ooze Octo-ooze Octo-ooze Octo-ooze Octo-ooze Octo-ooze Octo-ooze

Octo-ooze

The first tank you will get in the game, this has good uses, even at high levels. Useful as a probe, tanking, and stalling. He has low damage but what it lacks in strength, it makes up for its endurance. Use this to bait pesky Eye-ras if the towers defend the Bunkers.

Level 1 2 3 4 5 6
Movement speed 1.40 kph 1.40 kph 1.40 kph 1.40 kph 1.40 kph 1.40 kph
Health 1,000 1,100 1,300 1,450 1,600 1,800
Damage per strike 15 15 20 25 30 35
Goo cost 500 Goo-icon 900 Goo-icon 1,350 Goo-icon 1,800 Goo-icon 2,100 Goo-icon 2,500 Goo-icon
Housing space 10 10 10 10 10 10
Production time 15s 16s 16s 16s 16s 16s
Upgrade cost (putty) 8,000 Putty-icon 8,000 Putty-icon 16,000 Putty-icon 24,000 Putty-icon 48,000 Putty-icon 64,000 Putty-icon
Upgrade time 1h 4h 6h 10h 16h 1d
Attack to housing ratio 1.5 1.5 2 2.5 3 3.5
Health to housing ratio 100 110 130 145 160 180

Teleportation Bolt Teleportation Bolt Bolt Teleportation Bolt Bolt

Bolt

It has the weakest stats (excluding Movement Speed) in the game. It is also an early monster able to learn a skill, which is Teleportation. This monster is a looter and is good for quicker looting(due to his speed). However this is only advisable to those who are not high level/have not yet unlocked Brain. His teleportation at level 3 (450 Range) surpasses the range of any tower (without the Outpost height boost) but is currently unknown whether it can surpass the range of advanced towers(Tesla, Railgun) at their maximum potential(level 7-8) or a level 4-5 Monster Bunker.

Level 1 2 3 4 5 6
Movement speed 2.50 kph 2.55 kph 2.60 kph 2.80 kph 3.00 kph 3.20 kph
Health 150 150 150 150 150 150
Damage 15 20 25 35 45 55
Goo cost 350 Goo-icon 675 Goo-icon 1,015 Goo-icon 1,400 Goo-icon 1,800 Goo-icon 2,400 Goo-icon
Housing space 15 15 15 15 15 15
Production time 23s 23s 23s 23s 23s 23s
Upgrade cost (putty) 16,000 Putty-icon 16,000 Putty-icon 32,000 Putty-icon 48,000 Putty-icon 96,000 Putty-icon 144,000 Putty-icon
Upgrade time 2h 4h 6h 8h 12h 24h
Attack to housing ratio 1 1.34 1.67 2.34 3 3.67
Health to housing ratio 10 10 10 10 10 10

Fink Fink Fink Fink Fink Fink Fink Fink Fink

Fink

With its good damage and its ability to hit multiple targets, this monster is a must have at low-medium levels. If used with a tank, this monster can wreak havoc while those tanks would take the damage for them. Because of its low health, it is really advised to use these with tanks.

Level 1 2 3 4 5 6
Movement speed (kph) 1.30 1.30 1.30 1.30 1.30 1.30
Health 200 200 200 200 220 240
Damage 300 330 380 430 470 520
Goo cost 1,500 Goo-icon 2,250 Goo-icon 3,375 Goo-icon 4,800 Goo-icon 7,200 Goo-icon 10,000 Goo-icon
Housing space 20 20 20 20 20 20
Production time 1m 40s 1m 40s 1m 40s 1m 40s 1m 30s 1m 30s
Upgrade cost (putty) 16,000 Putty-icon 32,000 Putty-icon 64,000 Putty-icon 96,000 Putty-icon 128,000 Putty-icon 160,000 Putty-icon
Upgrade Time 8h 8h 12h 18h 1d 1d 6h
Attack to housing ratio 15 16.5 19 21.5 23.5 26
Health to housing ratio 10 10 10 10 11 12

Eye-Ra Airburst Eye-Ra Airburst Eye-Ra Airburst

Eye-ra Eye-ra Eye-ra Block level 5 destroyed Block level 5 damaged Block 5 Block 5 Block 5

Eye-ra

This monsters amazing damage comes with a flaw. It self-destructs and aims for walls. This monster is good in the Bunker, but they have to be unbaitable. This is also good if you wish to defy pathing/destroy a defensive layer of blocks. Useless to bases with NECoB.

Level 1 2 3 4 5 6
Movement speed 2.00 kph 2.20 kph 2.40 kph 2.60 kph 2.80 kph 3.00 kph
Health 600 900 1,200 1,600 2,000 2,400
Damage 4,000 8,000 12,000 16,000 20,000 24,000
Goo cost 5,000 Goo-icon 15,000 Goo-icon 30,000 Goo-icon 45,000 Goo-icon 60,000 Goo-icon 80,000 Goo-icon
Housing space 60 60 60 60 60 60
Production time 25m 25m 25m 25m 25m 25m
Upgrade cost (putty) 64,000 Putty-icon 64,000 Putty-icon 128,000 Putty-icon 192,000 Putty-icon 384,000 Putty-icon 512,000 Putty-icon
Upgrade time 8h 5h 7h 12h 1d 1d 12h
Attack to Housing ratio 66.67 133.33 200 266.67 333.33 400
Health to Housing ratio 10 15 20 26.67 33.33 40

Tesla Tower 40px-Ichi 40px-Ichi Ichi Ichi Ichi 40px-Ichi Ichi

Ichi

Having higher damage and health than Octo-ooze, this monster is a good tank. This monster withstands damage well, and has quite good damage. Note that Ichis are weaker than Zagnoid when both are fully leveled.

Level 1 2 3 4 5 6
Movement speed 1.20 kph 1.20 kph 1.20 kph 1.20 kph 1.20 kph 1.20 kph
Health 2,000 2,100 2,200 2,300 2,500 2,800
Damage 50 60 70 80 95 110
Goo cost 5,000 Goo-icon 5,625 Goo-icon 8,440 Goo-icon 11,200 Goo-icon 16,000 Goo-icon 24,000 Goo-icon
Housing space 20 20 20 20 20 20
Production time 1m 40s 1m 40s 1m 30s 1m 30s 1m 30s 1m 30s
Upgrade cost (putty) 128,000 Putty-icon 128,000 Putty-icon 256,000 Putty-icon 409,600 Putty-icon 640,000 Putty-icon 820,000 Putty-icon
Upgrade time 16h 12h 18h 1d 2d 3d
Attack to housing ratio 2.5 3 3.5 4 4.75 5.5
Health to housing ratio 100 105 110 115 125 140

Monster Bunker Zagnoid Bandito Whirlwind Bandito Whirlwind Bandito Whirlwind About-bandito Bandito Whirlwind

Bandito

With his good damage and moderate health, this monster is good for bunkering, especially when it has its ability "Whirlwind". These monsters are good if the tank monsters are dead, as they have good health for survival, and with its damage they can take down buildings. They can take down Fangs easily when both are level 6(Fang health:400, Bandito damage:450, Fang damage:800, Bandito health:900).

Level 1 2 3 4 5 6
Movement speed 1.00 kph 1.00 kph 1.00 kph 1.00 kph 1.00 kph 1.00 kph
Health 500 550 600 650 750 900
Damage 200 250 300 350 400 450
Goo cost 2,500 Goo-icon 4,500 Goo-icon 6,750 Goo-icon 8,750 Goo-icon 11,200 Goo-icon 14,400 Goo-icon
Housing space 20 20 20 20 20 20
Production time 3m 45s 3m 45s 3m 45s 3m 45s 3m 3m
Upgrade cost (putty) 256,000 Putty-icon 256,000 Putty-icon 512,000 Putty-icon 756,000 Putty-icon 1,024,000 Putty-icon 1,444,000 Putty-icon
Upgrade time 1d 4h 12h 16h 1d 1d 12h 2d
Attack to housing ratio 10 12.5 15 17.5 20 22.5
Health to housing ratio 25 27.5 30 32.5 37.5 45

40px-Fang Fang Venom Fang Venom Fang Venom Fang Venom Fang Venom Fang Venom Fang Venom

Fang

With its massive damage, they are ideal for quick annihilation of bases. Fangs venom can kill a champion easily, and are good for bunkering. A level 6 Fang cannot defeat a level 6 Bandito. Use this only when you need to destroy bases quickly, as this monster is costly.

Level 1 2 3 4 5 6
Movement speed 1.10 kph 1.20 kph 1.30 kph 1.40 kph 1.50 kph 1.60 kph
Health 400 400 400 400 400 400
Damage 600 600 620 660 720 800
Goo cost 18,000 Goo-icon 27,000 Goo-icon 40,500 Goo-icon 60,500 Goo-icon 80,000 Goo-icon 100,000 Goo-icon
Housing space 30 spaces 30 spaces 30 spaces 30 spaces 30 spaces 30 spaces
Production time 7m 30s 5m 50s 4m 10s 3m 45s 3m 15s 3m 15s
Upgrade cost (putty) 512,000 Putty-icon 512,000 Putty-icon 512,000 Putty-icon 756,000 Putty-icon 1,024,000 Putty-icon
Upgrade time 1d 16h 12h 16h 1d 1d 12h 2d
Attack to housing ratio 20 20 20.7 22 24 26.7
Health to housing ratio 13.3 13.3 13.3 13.3 13.3 13.3

Storage Silo Brain Invisibility Brain Invisibility 40px-Brain Brain Invisibility Brain

Brain

Being a better looter than Bolt, this monster should not be toyed with. It has high health although coming with the flaw of having low damage. When this monster obtains Invisibility, it will be quite useful. But like Pokey, its power comes in numbers.

Level 1 2 3 4 5 6
Movement speed 2.00 kph 2.00 kph 2.00 kph 2.00 kph 2.10 kph 2.10 kph
Health 600 700 750 800 1,100 1,400
Damage 100 100 200 250 300 350
Goo cost 12,000 Goo-icon 20,250 Goo-icon 30,375 Goo-icon 35,000 Goo-icon 50,000 Goo-icon 75,000 Goo-icon
Housing space 30 30 30 30 30 30
Production time 5m 42s 5m 42s 5m 42s 5m 42s 5m 42s 5m 42s
Upgrade cost (putty) 1,024,000 Putty-icon 1,024,000 Putty-icon 2,056,000 Putty-icon 2,870,000 Putty-icon 4,500,000 Putty-icon 6,000,000 Putty-icon
Upgrade time 2d 4h 12h 16h 20h 1d 14h 2d 12h

40px-Crabatron Crabatron Laser Tower Destroyed Crabatron Crabatron Crabatron Crabatron

Crabatron

The most powerful tank in the Overworld, this monster has quite high health, and best used with its pair, Project X 40px-Project X. This monster can take the damage while the others wreak havoc. Just beware, it is costly so use this monster only when necessary.

Level 1 2 3 4 5 6
Movement speed 1.00 kph 1.00 kph 1.00 kph 1.20 kph 1.40 kph 1.50 kph
Health 4,000 4,000 4,300 4,400 4,600 4,800
Damage 100 120 130 140 150 170
Goo cost 30,000 Goo-icon 45,000 Goo-icon 67,500 Goo-icon 75,000 Goo-icon 90,000 Goo-icon 120,000 Goo-icon
Housing space 40 40 40 40 40 40
Production time 12m 30s 12m 30s 12m 30s 12m 30s 12m 30s 12m 30s
Upgrade cost (putty) 2,048,000 Putty-icon 2,048,000 Putty-icon 3,000,000 Putty-icon 4,400,000 Putty-icon 6,000,000 Putty-icon 7,500,000 Putty-icon
Upgrade time 12h 12h 18h 1d 2d 3d
Attack to housing ratio 2.5 3 3.25 3.5 3.75 4.25
Health to housing ratio 100 100 107.5 110 115 120

40px-Project X Project-X Acid Spores Cannon Tower Damaged Project X Project X Project-X Acid Spores Project-X Acid Spores

Project X

With its staggering damage, this monster is a good tower demolisher provided you have a tank with it(Zagnoid 40px-Zagnoid is recommended). This is needed to make a strategy called PPX. This monster however is very costly and requires a tank to survive. Also its Acid Spores are quite useful as when dead, this monster damages buildings near it as a mini eye-ra.

Level 1 2 3 4 5 6
Movement speed 0.90 kph 0.90 kph 1.00 kph 1.20 kph 1.20 kph 1.30 kph
Health 800 900 950 1,000 1,100 1,200
Damage 1,200 1,400 1,600 1,800 2,000 2,200
Goo cost 60,000 Goo-icon 90,000 Goo-icon 135,000 Goo-icon 180,000 Goo-icon 234,000 Goo-icon 280,000 Goo-icon
Housing space 70 70 70 70 70 70
Production time 23m 4s 23m 4s 23m 4s 23m 4s 23m 4s 23m 4s
Upgrade cost (putty) 4,096,000 Putty-icon 4,096,000 Putty-icon 7,000,000 Putty-icon 12,000,000 Putty-icon 18,000,000 Putty-icon 24,000,000 Putty-icon
Upgrade time 2d 14h 1d 1d 12h 2d 4d 4d 12h
Attack to housing ratio 17.1 20 22.9 25.7 28.6 31.4
Health to housing ratio 11.4 12.9 13.6 14.3 15.7 17.1

Slimeattikus Slimeattikus Slimeattikus Slimeattikus Slimeattikus Slimeattikus Tesla Tower Tesla Tower

Slimeattikus

One of the two new monsters, this can split into smaller versions when killed. That ability is called Fission. Due to its high attack, this monster can destroy buildings quick. Its even better than Fang 40px-Fang, but still needs a tank to let him destroy while the tank takes the damage. Note that it is weak against splash damage, even if it has fission, it is not advised to be sent alone.

Level 1 2 3 4 5 6
Movement speed 1 kph 1.1 kph 1.2 kph 1.3 kph 1.4 kph 1.5 kph
Health 700 725 750 800 900 1,000
Damage 850 850 900 1,000 1,200 1,400
Goo cost 27,000 Goo-icon 40,500 Goo-icon 60,750 Goo-icon 90,000 Goo-icon 125,000 Goo-icon 150,000 Goo-icon
Housing space 40 spaces 40 spaces 40 spaces 40 spaces 40 spaces 40 spaces
Production time 8m 20s 7m 30s 6m 40s 5m 50s 5m 00s 4m 10s
Upgrade cost (putty) 2,048,000 Putty-icon 2,560,000 Putty-icon 3,840,000 Putty-icon 4,096,000 Putty-icon 6,250,000 Putty-icon 8,500,000 Putty-icon
Upgrade time 1day 12 hrs 1day 0hr 1day 12hrs 2days 0hr 2days 12hrs 3days 8hrs
Attack to housing ratio 21.25 21.25 22.5 25 30 35
Health to housing ratio 17.5 18.125 18.75 20 22.5 25

Vorg Vorg Vorg Vorg Vorg

Vorg

A healing monster ideal for lower levels. This is the second healing monster in the game and is easily killed, so this is not advisable for higher levels.

Level 1 2 3 4 5 6
Movement speed 0.75 kph 0.75 kph 0.75 kph 0.75 kph 0.75 kph 0.75 kph
Health 750 750 750 750 750 750
Damage (Heal) 60 70 80 90 100 110
Goo cost 16,000 25,000 38,500 62,500 75,000 90,000
Housing space 60 spaces 60 spaces 60 spaces 60 spaces 60 spaces 60 spaces
Production time 20m 00s 20m 00s 20m 00s 20m 00s 20m 00s 20m 00s
Upgrade cost (putty) 384,000 384,000 384,000 512,000 768,000 1,024,000
Upgrade time 1d 12h 1d 1d 12h 2d 2d 12h 3d
Healing to housing ratio 1 1.167 1.333 1.5 1.667 1.833
Health to housing ratio 12.5 12.5 12.5 12.5 12.5 12.5

Wormzer Splash Damage Wormzer Wormzer Splash Damage Wormzer Splash Damage Wormzer Splash Damage

Wormzer

Being a cheap yet powerful monster, this monster is good to destroy weak walls (Wood, Stone) with its splash damage, so this can be a path breaker. This monster has a better alternative, King Wormzer, which do 4800 max splash damage, while wormzers do 1650 splash damage when its splash is at level 3. Use this if you dont have King Wormzer and/or have enough Magma.

Level 1 2 3 4 5 6
Movement speed 3.00 kph 4.00 kph 4.00 kph 4.00 kph 4.00 kph 4.00 kph
Health 600 800 1,100 1,300 1,500 1,700
Damage 300 400 550 600 650 700
Goo cost 20,000 25,000 30,000 35,000 40,000 47,500
Housing space 70 spaces 70 spaces 70 spaces 70 spaces 70 spaces 70 spaces
Production time 23m 4s 23m 4s 23m 4s 23m 4s 23m 4s 23m 4s
Upgrade cost (putty) 4,096,000 4,096,000 8,192,000 8,192,000 8,192,000 12,800,000
Upgrade time 2d 14h 1d 2d 3d 4d 5d 8h
Attack to housing ratio 4.29 5.71 7.86 8.57 9.29 10
Health to housing ratio 8.57 11.4 15.7 18.6 21.4 24.3

40px-Teratorn Teratorn Teratorn Teratorn Teratorn

Spr cannontowerdestroyed Spr cannontowerdestroyed

Teratorn

The most important component of an aerial assault, this monster should not be meddled with. Use these wisely, as they take 70 spaces and are costly.

Level 1 2 3 4 5 6
Movement speed 2.50 kph 2.75 kph 3.00 kph 3.25 kph 3.50 kph 3.50 kph
Health 1,600 1,900 2,400 3,000 3,600 4,200
Damage 300 350 400 500 600 700
Goo cost 70,000 95,000 145,000 200,000 300,000 400,000
Housing space 70 70 70 70 70 70
Production time 30m 32m 34m 36m 38m 40m
Upgrade cost (putty) 4,096,000 4,096,000 7,000,000 10,000,000 16,000,000 24,000,000
Upgrade time 2d 14h 1d 12h 2d 6h 3d 12h 5d 16h 7d
Attack to housing ratio 4.29 5 5.71 7.14 8.57 10
Health to housing ratio 22.9 27.1 34.3 42.9 51.4 60

40px-Zafreeti Zafreeti Zafreeti Zafreeti

D.A.V.E. Rockets

Zafreeti

The best healer, this monster is a good support monster. This monster cannot be bunkered and is only for support. Its biggest weakness is Aerial Defense Tower. Note that Zafreeti only heals 10% for champions.

Level 1 2 3 4 5
Movement speed 0.75 kph 0.80 kph 0.85 kph 0.90 kph 0.95 kph
Health 8,000 8,000 8,000 8,000 8,000
Heal 400 550 700 850 1000
Goo cost 120,000 180,000 256,000 324,000 468,000
Housing space 200 200 200 200 200
Production time 40m 40m 40m 40m 40m
Upgrade cost (putty) 2,056,000 2,870,000 4,500,000 6,000,000 18,000,000
Upgrade time 1day 2days 3days 8hrs 4days 12hrs 5days 16hrs
Healing to Housing ratio 2 2.75 3.5 4.25 5

Dave-rockets-fr Dave-rockets-fr Dave-rockets-fr Dave-rockets-fr D.A.V.E. Rockets D.A.V.E. Rockets D.A.V.E. Rockets D.A.V.E. Rockets

D.A.V.E.

A great monster, especially with Rockets. Best for attacking and putting in the bunker. This monster has the highest health (excluding champions), and has good damage. Best alongside Zafreeti 40px-Zafreeti

Level 1 2 3 4 5 6
Movement speed 0.80 kph 0.85 kph 0.90 kph 1.00 kph 1.10 kph 1.20 kph
Health 8,000 9,100 10,000 12,000 16,500 21,000
Damage 1,500 1,500 1,600 1,700 1,800 1,900
Goo cost 150,000 225,000 337,500 440,000 600,000 800,000
Housing space 160 spaces 160 spaces 160 spaces 160 spaces 160 spaces 160 spaces
Production time 1h 1h 1h 1h 1h 1h
Upgrade cost (putty) 8,192,000 8,192,000 10,000,000 12,200,000 19,200,000 28,000,000
Upgrade time 1d 2d 3d 4d 6d 8d
Attack to housing ratio 9.375 9.375 10 10.625 11.25 11.875
Health to housing ratio 50 56.875 62.5 75 103.125 131.25

Those are all Overworld Monsters. Now for the Towers.

Towers

Basic Towers

These towers dont have that much advanced technology. The two are:

Sniper Tower

Sniper Tower

Pros and Cons

Pros

  • Best for picking small groups of monsters
  • Good for support due to its range
  • Can hit aerial monsters

Cons

  • Bad against massive numbers of monsters

Cannon Tower

Cannon tower

Pros and Cons

Pros

  • Best against huge numbers of weak/low health monsters
  • Best alongside pathing

Cons

  • Cannot hit aerial monsters, so it has to be defended by another tower that can attack aerial monsters
  • It has quite low range

Advanced Towers

These towers have been applied with advanced technology, like Teslas, Lasers, and accurate salvos(ADT).

Tesla Tower

Usually the first good tower you will obtain, this tower has incredible damage in the total charge shots and strikes aerial and land monsters.

Tesla Tower

Pros and Cons

Pros

  • Against land champions these are top one.
  • Can strike aerial and land monsters.
  • Has good range, along with high damage per charge.
  • Good against unsupported high health monsters.

Cons

  • Very bad when up against a normal monster with a Zafreeti supporting him.
  • Has a bad performance (but not as bad as the Snipers) against massive groups of monsters.

Laser Tower

The best when it comes to battling massive groups of weak monsters. When supported by a Tesla, they can be very efficient.

Laser tower

Pros and Cons

Pros

  • These towers have quite amazing damage to groups.
  • It can deal with Pokey Bombs easily

Cons

  • They are bad against strong monsters.
  • It may have a lot of damage, but it has quite low range and weak durability.
    • D.A.V.E.s with Rockets can hit these towers without much problem.
  • The tower cannot attack Aerial Monsters.

Aerial Defense Tower(ADT)

These are best put close to the core of the base. Remember make these towers uncatapultable.

Aerial Defense Tower

Pros and Cons

Pros

  • This tower has excellent power against aerial monsters.
    • Zafreeti and D.A.V.E. is easily eliminated with this tower and some other support.
  • It has excellent range

Cons

  • They can easily be destroyed with land monsters, as they cant attack land monsters.
  • Players usually catapult these towers, so try to make it cataproof.

Railgun

It shots an infinite line at the most high-health monster, so remember to pick up a sniper to deal with the high health monster.

Railgun

Pros and Cons

Pros

  • Make use of its infinite range and high damage and it will be a hall of death to monsters.
  • High damage. Can kill level 6 octo at level 6.

Cons

  • The railgun only aims at the highest health monster, so they can't destroy pokey bombs.
  • Slow reload time, by the time the pokeys might had munched down the building.
  • Only fires a Straight Line
  • Eye-ra and Valgos might ruin pathing.
  • Aerial Assault=Destroyed Railgun

TO BE CONTINUED MsnSleepy

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