" Spawned in the magma pits of Inferno, Korath uses his massive body and fiery core to eliminate enemies. "
Korath, Moloch's favorite pet was on a rampage for Putty. Players were first able to capture him starting on March 22nd at 12 PST until March 26th 12 PST during the Monster Madness event. The event restarted on the 16th of August. . One could have also obtained him in the Hell-Raisers event.
To obtain Korath, players would have to take over several Outposts until the progress bar at the bottom reaches 100% and a notification appears telling you that you have captured Korath (higher leveled outposts yields higher percentage, lower leveled outpost yields lower percentage. Trying to earn abilities do have reduced percentage upon each successful taking over, thus more outposts capturing are needed for it).
|Level||1||2||3||4||5||6||Bonus 1||Bonus 2||
|Breath of Fire Damage||N/A||N/A||N/A||950||1,250||1,625||1,700||1,775||1,875|
|-||Breath of Fire|
|-||Fists of Doom|
|Heal Rate (HP per 5 sec)||43||38||33||20||12||10||9||8||7|
Time to Heal from 0 hp
|16m||22m||50m||1h 45m||3h 30m||7h 42m||7h 51m||8h 13m||8h 34m|
Korath boasts hybrid stats in terms of both offense and defense; he is able to hit air monsters with his ability Breath of Fire, and hit multiple targets with Fists of Doom. However, Korath does not have stats that are higher than any of the other 3 champions' main stats (e.g. Gorgo has 250000 HP, but Korath has 179000. Drull has 9600 attack, but Korath has 7500 attack).
WARNING: SOME OF THE DETAILS ARE NOT CORRECT DUE TO A HUGE UPDATE!
|2|| 20 (10, for MR3) Spurtz
10 (5, for MR3) Zagnoid
|3|| 2 (1, for MR3) Sabnox
10 (5, for MR3) Zagnoid
|4||6 (3, for MR3) Sabnox||9|
|5||10 (5, for MR3) Sabnox||12|
|6||3 (2, for MR3) King Wormzer||15|
|Bonus||3 (2, for MR3) King Wormzer||Infinite|
Unlike any other Monster or Champion, Korath has 3 Special Abilities but they must all be unlocked and can only be unlocked during Events like in Monster Madness where you must unlock his abilities in the same way as you earn him by domination Outposts and in Hell Raisers when you can purchase his abilities using XP:
This ability is similar to a Fang's Venom ability which is the ability to burn other monsters in battle, dealing damage over time for a long period even after Korath retreats. If Korath hits the first monster, or if the monster hits it first, the monster will be afflicted by its burn efffect, and only one monster (or champion) can be affected by this ability at any point of time until that monster dies (or run back into the bunker, in the case of bunkered monsters).
Breath of Fire (BoF)
Requires 200% completed Monster Madness Bar. (75% gaining speed) Korath must reach to level 4 before it can use this ability. This allows Korath to attack flying monsters with fireballs, similar to the ones Teratorns, Magma Tower and Sabnox shoot. Fireballs' damage are reduced by 75% compared to normal attacks and retains the Burn effect, therefore dealing lesser damage than it usually does. However, having this ability doesn't make Korath a ranged attacker; he will not attack ground monsters or buildings with fireballs.
Fists of Doom (FoD)Quake Tower, dealing different damage depending on the range. If the monster or building is closer to him, they take more damage than those buildings or monsters farther from him. However, this will not make Korath attack only by stomping. He will use Fists of Doom every fourth attack (Example: hit, hit, hit, Fists of Doom). The ability also allows traps to be spotted if the damage is within range.
Bugs and Glitches
- If Korath is in the middle of a Fists of Doom attack and the attack time ends, he will hover away from the yard to retreat, constantly quaking the ground.
- If Korath uses Fists of Doom near an enemy Housing, all monsters in it that are within range of the quake can get killed in appearance even if the Housing does not fall.
- Upon its release, Korath's Fists of Doom weren't able to loot resources from any building. (FIXED)
- If your computer lags, do not retreat your Korath many times or your Korath will disappear for a day.
- If Korath is near a destroyed silo and use Fists of Doom, it can still loot recources even though the storage silo is destroyed. (FIXED)
- During freezing (levels 1-6.3), Korath's timer will reset back to 23 hours and 59 minutes and you won't lose the bonus (if level 6.3).
- Monsters in the housing will only appear to die, making this a mere graphical glitch. (FIXED)
- Some Korath users may experience an Unlimited Korath bug, here.
- Some players will have Korath in thier champion chamber even if they did not get korath. (or deserve it, in other words)
- If a Korath is fighting against a D.A.V.E. with rockets, he will attack with D.A.V.E.'s range - http://www.youtube.com/watch?v=ma1P7xNlaq8
- You can be able to get Korath (level 1) by attacking moloch's yard.Although the chances are extremly low
- A level 6 Korath with 3 bonus can destroy a few Dreadnaut Tribes, or about 80% of the entire Kozu Tribe yard on his own. (See proof of this here )
- It takes an estimated amount of 30,000,000 Magma (Level 1) or 101,100,000 Magma (Level 5) to level Korath to Level 6, making it even more expensive to feed than Gorgo by 15,697,500, even though it is constituted of Magma.
- Korath at every level is able to kill Gorgo and Drull of his own level or lower in a one on one battle. Korath with Breath of Fire can kill every Fomor. This has been mathematically calculated and confirmed. (See korath defeating Drull and Gorgo,and would have defeated Fomor if it wasn't for Crabatrons and Tesla Tower here)
- Korath's Burn ability can still make a champion retreat due to its Damage over Time effect.
- A level 6 Korath by far takes the shortest time to heal from 0 health than any other champion, about 8h at max.
- The quake effect from Korath's Fists of Doom have a light orange color, but it will change color depending on any buff it is being affected by (purple for Putty Rage, Green for Krallen's Loot Buff, Gold for Monster Dust, etc.).
- When Korath uses his breath of fire ability he is still attacking/striking even if no buildings are in his range. When buildings are in his range he doesn´t damage them.
- Even though Korath has his breath of fire ability he does not use it on buildings and he does not attack from afar unlike D.A.V.E's rockets. Korath uses breath of fire only to attack flying monsters(Zafreeti , Teratorn , Fomor etc.)
- Korath will stand on its two legs for a split second when releasing the Fist Of Doom.
- Korath's description says he was born in the magma pits of Inferno, similar to the description of Spurtz.
- Due to his description we can say that he was just some Magma that became alive, which explains his burn ability.
- Because of the notifications and the name of Monster Madness, we can say that korath has the ability to cause a rampage and destroy outposts on his own.
- Korath can be considered the strongest monster in the game, due to him being a champion monster, the only monster with 3 abilities, and having the power to defeat all the other champion monsters (including Krallen) in a fair one-on-one fight.
- Korath with 10M Putty uses his FoD ability on every hit, but with 5M Putty uses it every 2 hits.
- In the November 7, 2012 update after the MR3 update, the number of monsters required for Korath at stage 4 went from 10 to 5
- Some players, as of MR3, could get Korath even without completing Monster Madness.
- Korath is the only Inferno Champion that can only be used at the overworld.
- Korath that come from glitch only use BoF on Fomor,and doesn`t have FoD ability.
- Korath is no longer invisible when in cage or when attacking.
Locker Level 1 Monsters
Pokey • Octo-ooze • Bolt • Fink
Locker Level 2 Monsters
Ichi • Eye-ra • Bandito • Fang • Vorg
Locker Level 3 Monsters
Brain • Slimeattikus • Crabatron • Project X • Zafreeti
Locker Level 4 Monsters
Teratorn • Wormzer • D.A.V.E.