|Hatchery Control Center|
|Town Hall Level Required||3|
|Maximum Building Levels||1|
|Size||5 x 5 in blocks|
" Control all of your Hatcheries from a single building. You add monsters to one build queue and it sends instructions to whichever Hatchery becomes available first. "
The Hatchery Control Center is a building used to control all of your Hatcheries with one building. It accurately calculates which Hatchery becomes available first, therefore making it less complicated.
It is convenient, but is not a must-have for low levels. It is recommended that you get it only when you think it is sufficiently cheap and necessary.
The Hatchery Control Center is commonly abbreviated as HCC.
Once purchased, even if you click to open a hatchery, it will redirect you to the HCC.
Building and Upgrading
|1||4,000,000||4,000,000||4,000,000||1d 01h|| L3 Town Hall
L2 Hatchery x3
HP, Repair Time, etc.
|HP||Repair Time||Resources Recycled|
Moved to Hatchery Control Center/tips
- Building the Hatchery Control Center once costed 65 Shiny. Due to protesting and demand, the building can now be built with resources. According to Kixeye, the Shiny was refunded to the ones who bought the building earlier (plus a little extra!).
- This building is one of the four buildings covered by a cloth before its release.
- In the Main Yard the Hatchery Control Center costs 4,000,000 Twigs, Pebbles and Putty, but in Outposts this building costs just 500,000 of the same resources.
- Once built, any attempt to open a single Hatchery will result in opening the Hatchery Control Center.
- With introduction to D.A.V.E. Club, players who have bought this monthly subscription will be allowed to produce Inferno Monsters and queue up to a maximum of 7 slots, which can queue up to 30 for each slots.
- Hatchery Control Center (HCC) nolonger costs shiny! That's right, ZERO Shiny. Anyone who purchased it for 500 Shiny has had a full refund (plus a little extra as a thank you for your support).
- The HCC has been tweaked.
- You can see the space you have in your housing and the space any monsters you add to the queue will take up so you can better plan your attack force.
- Adding monsters to the queue now starts a new slot instead of adding onto an existing one if it has less than 20, this makes it possible to say you want 10 Pokeys, 20 Crabatrons and then another 10 Pokeys.
- There is an extra slot in the queue giving you a total of 7 slots.
- Fixed bug when visiting or attacking someone with a HCC which prevented your Hatcheries from opening without reloading the game (if you didn't have the HCC).
- Hatchery control center won't display level data for monsters that aren't unlocked.
- The Hatchery Control Center queue will finish updating first if a you quickly click "Finish Now" after adding monsters to the queue.