|Town Hall Level Required||1|
|Maximum Building Levels||3|
|Size||5 x 5 in blocks|
" Converts Goo produced by the Goo Factory into the monsters you have unlocked in the Monster Locker. "
General information Edit
The Hatchery converts Goo produced by the Goo Factory into monsters you have unlocked in the Monster Locker. Each queue slot can hold twenty monsters and when fully upgraded can have 81 monsters (including the current one) queued.
You can build a total of 5 Hatcheries in your main base and 2 per Outpost. Mutiple Hatcheries can produce a large amount of monsters, useful for spamming monsters or rebuilding your army. For multiple Hatcheries, you may want to use a Hatchery Control Center to save time. Also, if you get the Hatchery Control Center, the Hatchery will show the HCC window instead of the original Hatchery window, making the upgrade of it (Hatchery) pointless unless you just want to add HP.
Goo can safely be held in the Hatchery and recovered, even after destroyed. However, if you have a queue of monsters in production, you will have to place them in again.
A level 3 Hatchery is one of the biggest buildings which enables you to hide towers, paths/entrances in your yard.
If you have Bought D.A.V.E Club membership you can hatch Inferno Monsters Directly from your Hatchery with the Magma Cost.
|Level||Queue Slots||Cost||Construction Time||HP||Resources Recycled||Prerequisites||Repair Time|
|1||2||2,000||2,000||15m||4,000||1,000||1,000||L1 Town Hall||1m|
|2||3||21,227||49,529||1h||16,000||11,613||25,764||L3 Town Hall||2m 30s|
|3||4||93,600||218,427||12h||32,000||58,413||134,978||L4 Town Hall||5m|
Building Stages Edit
- Sometimes when you pick a monster to hatch, the given image is wrong until you point it again on the monster (e.g. the game showing D.A.V.E. stats with the image of a Pokey).
- The hatchery could produce more monsters even if the goo weren't enough. (FIXED)
Moved to Hatchery/tips
- At level 1, the Hatchery's 'pointer' points the opposite direction.