|Favorite target||Harvesters, Town Halls, and Silos|
" Cunning and greedy, Brain's pulsating cerebral cortex and high intelligence make him perfect for looting resources. "
Brains are looters, and so they loot harvesters more efficiently than most monsters (4x faster and 20% more). Brain is the last looter unlocked (not including Inferno). A level 1 Brain's health and damage is 4x stronger than a level 3 Bolt. Level 1 Brain Health = 600, Damage = 100; Level 3 Bolt Health = 150, Damage = 25.
Brain is used to feed level 2-6 Fomor.
Brain's Special Ability is Invisibility. It prevents him from being detected, and therefore can't be hit by defensive towers or monsters. Brain remains invisible until he attacks, then he can only stay cloaked for a short amount of time. How long depends on the training level of the ability. In housing, the Brain will be invisible. Invisible Brains are transparent blue with a very slight tint of its normal colors.
|Movement speed||2.00 kph||2.00 kph||2.00 kph||2.00 kph||2.10 kph||2.10 kph|
|Goo cost (Map Room 3)||36,000||60,750||91,125||105,000||150,000||225,000|
|Production time||5m 42s||5m 42s||5m 42s||5m 42s||5m 42s||5m 42s|
|Production time MR3||17m 06s||17m 06s||17m 06s||17m 06s||17m 06s||17m 06s|
|Upgrade cost (putty)||1,024,000||1,024,000||2,056,000||2,870,000||4,500,000||6,000,000|
|Upgrade time||2d 4h||12h||16h||20h||1d 14h||2d 12h|
|Attack to housing ratio||3.3||3.3||6.7||8.3||10.0||11.7|
|Health to housing ratio||20.0||23.3||25.0||26.7||36.7||46.7|
- Perfect for looting resources.
Moved to Brain/tips
Locker Level 1 Monsters
Pokey • Octo-ooze • Bolt • Fink
Locker Level 2 Monsters
Ichi • Eye-ra • Bandito • Fang • Vorg
Locker Level 3 Monsters
Brain • Slimeattikus • Crabatron • Project X • Zafreeti
Locker Level 4 Monsters
Teratorn • Wormzer • D.A.V.E.