1. Get a Yard PlannerEdit
A Yard Planner makes it much easier to rearrange your yard, and it only costs 250,000 Pebbles and 250,000 Twigs.
You can also use this simulation of the in-game yard planner to save time:
Next Generation Yard Planner (NGYP)
2. Know Your EnemiesEdit
Knowing this will help you figure out which type of base/defense you should create.
An enemy with only general buildings on one side is very vulnerable. Putting the same types of towers together is not a good idea. If they do this they will be very easy to destroy.
Example: If an enemy uses flying monsters to attack, Rocket D.A.V.E.s in your bunkers are good for defense.
3. Know Your BuildingsEdit
It is important to know which buildings are important and which are less important. It is highly recommended that you place your Town Hall dead center in your yard, using the Yard Planner for accuracy. You may also place your Champion Cage in the center for maximum champion range (only recommended for high level champions).
These are the least important buildings since looters do not get any resources from them and they have low repair time. A good way to use them is by building an NEC (never ending chain). This is basically a ring around your base, to distract monsters that have their favorite targets set at "anything" (D.A.V.E., Pokey, etc.).
In this category:Edit
Defensive Structures and BuildingsEdit
Your primary method of defending your yard. Without them any base can be farmed easily, even with the weakest monsters. It is important to upgrade these buildings as high as possible for maximum defense and range.
Resource Buildings & SilosEdit
These are the most important buildings next to your Town Hall. When an enemy attacks, it is usually for the purpose of looting resources from you. It is important to not place these where they can be easily reached and destroyed, particularly your Storage Silos. (You will lose 5% of TOTAL resources for each Silo that's destroyed.)
Your most important building. It stores most of the resources in your yard (8%). Protect it at all costs! You will lose 8% of TOTAL resources if it's destroyed. A building of a great monsters backyard
(MUST READ) It is important to make your base as symmetrical as possible to prevent or lessen the creation of weak spots, though it can make your base more predictable.
Town Hall Death Trap/Silo Death Trap
Checkpoint 1: Make sure your THDT/SDT works by posting an image of it. You can check in the BYM forums. If you do not have an account, you can make one or ask a friend that has one to post it for you.
If you don't know how to take a screenshot see this thread:
For the guide above skip to the Yard Planner guides section. I know it is not made for NGYP, so skip steps that don't apply.
Tips on THDT/SDT
-make the pathing as wide as 2 blocks, so dave fits in it instead of destroying blocks for it's path. Minimum should be at least 1.5 blocks wide.
-make the pathing non-rocket dave prone, so the dave will have to step through some traps before shooting it's rockets
-make the trap placement make the attacker not easily notice where the traps are placed
-make it as long as possible, but not too long
-try to make the THDT/SDT as small as possible, for more space for other buildings, unless you have a fairly large amount of yardage
-blocks should be at least steel level to function. The higher the block level, the better.
-try to make it as complex as possible, so it will be hard to copy without the yard planner images
READ: If they say it should work, move your buildings out of the way and test in-game. Freeze your champion and make sure there are no towers ranged on the Death Trap except Aerial Defense Towers since flying monsters do not path at all (only when your luring ground monsters of course). Make sure your Traps are put away, so monsters don't die while stepping on them. Then refresh before it saves, so there is no damage.
It is important to place defenses in the right areas. Placement depends on your level and base design.
This is a table that lists all defense building except the Champion Chamber, since it is considered a defense but it does not act as one.
Make sure defenses are evened out and are as symmetrical as possible.
You can also make a ring with Sniper Towers and Cannon Towers to delay PPX.
7. Harvester/Silo placementEditHarvesters: Buildings that harvest resources (Pebble Shiner, Putty Squisher, Twig Snapper, and Goo Factory) Place these in front of defenses to make people hit/destroy harvesters with the defenses. Make sure you even them out. Do not place harvesters in front of Snipers and Cannons since nobody smart would aim to catapult just them.
Silos: Buildings that store resources The second most important building for resources. Place these in an SDT. Read for details: THDT/SDT
8. NEC (Never ending Chain)Edit
An NEC (Never Ending Chain) is circular path made with general buildings like monster locker, general store, wild monster baiter etc. An NEC makes attacking monsters go around in circles, targeting the general buildings first. Make sure they are evenly spread out.
Have some blocks and traps left over? You should, because if you don't, you used too many blocks in your Death Trap. Use leftover blocks for pathing and as bait for Eye-ras.
You want attacking monsters to move along and inside a path instead of going directly to their next target. Pathing should be simple and short. Here is one example:
These are single blocks placed outside your walls to bait Eye-ras, preventing them from smashing through your walls and leaving an opening for other monsters to pour through. Eye-ras do splash damage, so place the blocks as far away as possible from any building, especially Monster Bunkers. Spread these out evenly.
Don't expect to make an epic base on your first attempt, and remember that there is no such thing as an ultimate base (no base is invulnerable to all attacks).
Note: This guide does cover a lot of stuff, but not everything.
Some other guides:
After you read some guides, and when your done making your base...post it in Stomp the Yard section in the BYM forums to get it rated:
Don't know how to post a picture? Use this guide:
After you get it rated, test it with the Wild Monster Baiter to see how well it works. You can also ask other players to test for better testing.
Warning: Facebook bans multiple account users, so it's highly recommended not to use multiple accounts.
This is just the start of making epic bases. It's recommended to make newer designs as your level increases/game evolves to make the strongest base possible.
- Try to make a strong base, rather than a base that looks cool. (Reasons: Pathings can be ruined, and it can be a waste of blocks)
- No base is invincible. Any base can be destroyed with time and skill.
- NEVER make a box yard. It's one of the worst yards in the game.
- Try to waste the attacker's time as much as possible. One way is a NEC (as said in #8).
- Try to make defenses cover as many buildings as possible.
- Don't put all the same resources together. So if you are attacked you don't lose all that one resource.
- Generally, it's a good idea to place buildings from middle to edges according to importance (eg. Town Hall in centre, then silos protected with good towers, then harvesters...) Use this as a general guideline on your base design.
- Keep in mind that due to the "invention" of the catapult, buildings packed together can be easily destroyed. Try to spread out your buildings so catapulting is rendered useless.